Week 3 - animations in unity


Firstly, I imported the character I created in the self-study. I initially imported the .blend file into unity, which didn't carry over the animations with the model. I then tried importing the project as a .fbx file, which did import the animations.

I followed the instructions in the tutorial to get the following movement:



Once again following the instructions on the tutorial page, I created the door that opens when the player collides with the trigger detection box.



I then began working on the adding the walking animation to the scene. I created the transitions to the different animations. I used the animator.SetBool() function to change the animation, which was triggered when the input was pressed. The code for this is as follows:

var movement = Input.GetAxis("Vertical");

        if (movement >= 1)

        {

            animator.SetBool("Walking", true);

            animator.speed = 1.5f;

        }

        else

        {

            animator.SetBool("Walking", false);

        }


This is what the final product looks like:


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